https://www.cs.cornell.edu/~srm/publications/EGSR07-btdf.pdf
The paper describes an extension of the widely used Cook-Torrance BRDF (which I use as my "default" shading algorithm for "normal" materials) and extends it into a BSDF (a Bidirectional Scattering Distribution Function) which is the sum of a BRDF and a BTDF (Bidirectional Transmissive Distribution Function).
Here are some of my results:
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