Glass
Mirrored and glossy mirrored surfaces
Perlin Noise
Anisotropic Reflection / Metallic Surfaces
Spectral Rendering
Iridescence
Fluorescence
Texture Mapping
Normal Mapping
Matrix Transformations of camera and scene objects
Spheres, triangles, boxes, and plane primitives
Motion blur
Global Illumination
Caustics
Point, Area, Sphere and directional lights
Soft shadows
Lens Distortion (Wide Angle, Fish Eye, etc)
Depth of Field
Bokeh
See which of these effects you spot in the images below!
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